Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 167 days ago
4 / 2 / 9
K / D / A
36.1%
Kill participation
1,088
Damage / min
11,294g
446.7 gold / min
13
9 placed · 0 cleared
247
9.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFgrnmo8iIHQ#VAD
Poppy · Top
3 / 6 / 1
21.1% KP
15,795
22% share
9,732g
215 CS · 8.5/m
levi ackerman#6583
Hecarim · Jungle
6 / 8 / 2
42.1% KP
15,408
21.5% share
11,101g
183 CS · 7.2/m
Piniz Glider#Medo
Kassadin · Mid
2 / 6 / 6
42.1% KP
15,277
21.3% share
9,902g
165 CS · 6.5/m
harde kår#weed
Ezreal · ADC
5 / 9 / 4
47.4% KP
18,404
25.7% share
10,422g
177 CS · 7/m
BB TinČaTriceps#BoljB
Zilean · Support
3 / 7 / 9
63.2% KP
6,810
9.5% share
7,551g
34 CS · 1.3/m
Red side
VictoryAnrteus#rdctd
Aurelion Sol · Top
4 / 2 / 9
36.1% KP
27,509
22.3% share
11,294g
247 CS · 9.8/m
WINRATEBOOSTER#WBWB
Briar · Jungle
9 / 6 / 5
38.9% KP
17,677
14.4% share
13,566g
191 CS · 7.6/m
DIHORYZE#FRUGO
Zed · Mid
10 / 3 / 6
44.4% KP
37,481
30.4% share
13,678g
199 CS · 7.9/m
Naarnian#EUNE
Lucian · ADC
11 / 4 / 15
72.2% KP
31,700
25.7% share
15,236g
222 CS · 8.8/m
Iron Maidenless#EUNE
Nami · Support
2 / 4 / 27
80.6% KP
8,772
7.1% share
9,633g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
