Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 167 days ago
7 / 3 / 11
K / D / A
60%
Kill participation
783.3
Damage / min
14,011g
501 gold / min
14
8 placed · 1 cleared
259
9.3 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTHE OPPENHEIMER#break
Camille · Top
5 / 5 / 4
42.9% KP
20,502
25.5% share
12,745g
239 CS · 8.5/m
Fahdawy#0000
Ekko · Jungle
7 / 7 / 5
57.1% KP
17,749
22.1% share
12,439g
193 CS · 6.9/m
nech se vyšetřit#8888
Akali · Mid
6 / 7 / 2
38.1% KP
17,798
22.2% share
10,541g
183 CS · 6.5/m
STΕRGY OFF ZERI#gulp
Zeri · ADC
3 / 6 / 3
28.6% KP
19,785
24.6% share
12,415g
279 CS · 10/m
zuko#nic
Lulu · Support
0 / 5 / 11
52.4% KP
4,442
5.5% share
7,372g
19 CS · 0.7/m
Red side
Victoryoscar piastri#F1F1
Yasuo · Top
1 / 4 / 8
30% KP
11,211
12.4% share
10,533g
219 CS · 7.8/m
faustianspirit#xdd
Rek'Sai · Jungle
12 / 3 / 12
80% KP
22,964
25.3% share
15,700g
219 CS · 7.8/m
Lenny#1v9
Zoe · Mid
10 / 5 / 11
70% KP
26,635
29.4% share
14,721g
233 CS · 8.3/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 3 / 11
60% KP
21,906
24.2% share
14,011g
259 CS · 9.3/m
sha tzun#china
Senna · Support
0 / 6 / 20
66.7% KP
7,930
8.7% share
9,204g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
