Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 166 days ago
9 / 5 / 9
K / D / A
50%
Kill participation
978.2
Damage / min
13,469g
516.1 gold / min
8
5 placed · 1 cleared
218
8.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFortune Oddaje#EUNE
Shen · Top
4 / 6 / 3
33.3% KP
25,382
26.7% share
9,514g
178 CS · 6.8/m
lil baby is mid#WorL
Kindred · Jungle
6 / 7 / 4
47.6% KP
19,165
20.1% share
11,407g
195 CS · 7.5/m
Lenny#1v9
Zoe · Mid
0 / 7 / 4
19% KP
13,935
14.6% share
8,624g
199 CS · 7.6/m
Naarnian#EUNE
Lucian · ADC
9 / 8 / 2
52.4% KP
29,979
31.5% share
11,979g
187 CS · 7.2/m
El Direktore#9999
Thresh · Support
2 / 8 / 10
57.1% KP
6,738
7.1% share
8,274g
29 CS · 1.1/m
Red side
VictoryBoneblade#WOW
Vladimir · Top
2 / 4 / 6
22.2% KP
23,814
19.1% share
11,325g
232 CS · 8.9/m
rοgue#EUNE
Rengar · Jungle
17 / 3 / 10
75% KP
48,218
38.7% share
16,454g
219 CS · 8.4/m
DRON Komy#DRON
Malzahar · Mid
6 / 4 / 8
38.9% KP
20,377
16.4% share
12,217g
224 CS · 8.6/m
Anrteus#rdctd
Aurelion Sol · ADC
9 / 5 / 9
50% KP
25,530
20.5% share
13,469g
218 CS · 8.4/m
TräpShot#EUNE
Alistar · Support
2 / 5 / 17
52.8% KP
6,582
5.3% share
8,445g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
