Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 166 days ago
12 / 5 / 16
K / D / A
54.9%
Kill participation
1,458
Damage / min
20,084g
528.8 gold / min
25
13 placed · 1 cleared
334
8.8 CS / min
Objective control
3
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkosu#king
Sylas · Top
11 / 8 / 14
59.5% KP
44,397
25.2% share
16,390g
238 CS · 6.3/m
ArεS#GOAT
Naafiri · Jungle
9 / 12 / 10
45.2% KP
31,335
17.8% share
16,734g
283 CS · 7.5/m
Schrotthagen#116
Talon · Mid
13 / 13 / 8
50% KP
56,473
32% share
19,443g
273 CS · 7.2/m
HypeBoy#GodA
Ezreal · ADC
8 / 9 / 5
31% KP
33,444
19% share
16,548g
276 CS · 7.3/m
BLEED FOR ME#IVAN
Sona · Support
1 / 9 / 19
47.6% KP
10,602
6% share
10,915g
37 CS · 1/m
Red side
VictoryKromosomiKanuuna#BONED
Zaahen · Top
10 / 11 / 7
33.3% KP
49,145
22.8% share
17,532g
245 CS · 6.5/m
YOU MOVE NOT#lol
Master Yi · Jungle
14 / 14 / 10
47.1% KP
38,552
17.9% share
17,016g
174 CS · 4.6/m
TWTV BL1NDNESSS#Arena
Zed · Mid
15 / 5 / 15
58.8% KP
61,869
28.7% share
18,567g
260 CS · 6.8/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 5 / 16
54.9% KP
55,379
25.7% share
20,084g
334 CS · 8.8/m
EternalProphet#EUNE
Nami · Support
0 / 7 / 27
52.9% KP
10,690
5% share
10,675g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
