Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 166 days ago
6 / 7 / 1
K / D / A
43.8%
Kill participation
671.9
Damage / min
10,428g
471.9 gold / min
13
7 placed · 1 cleared
181
8.2 CS / min
Objective control
1
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGecataKangal#3333
Mordekaiser · Top
5 / 2 / 3
22.2% KP
15,302
17.5% share
9,711g
186 CS · 8.4/m
HONEYTHIEF#necma
Rengar · Jungle
15 / 5 / 5
55.6% KP
23,219
26.5% share
14,375g
192 CS · 8.7/m
CHARON1#NiKKE
Irelia · Mid
8 / 4 / 7
41.7% KP
21,102
24.1% share
13,408g
194 CS · 8.8/m
SI3MIANN#nocap
Jinx · ADC
6 / 2 / 10
44.4% KP
20,160
23% share
12,519g
185 CS · 8.4/m
picketpocket1#EUNE
Thresh · Support
2 / 4 / 14
44.4% KP
7,803
8.9% share
7,303g
25 CS · 1.1/m
Red side
Defeatalosko#EUNE
Yorick · Top
1 / 7 / 6
43.8% KP
11,160
17.6% share
8,867g
200 CS · 9/m
Broken1321#EUNE
Sylas · Jungle
1 / 5 / 9
62.5% KP
10,125
16% share
7,841g
140 CS · 6.3/m
helIo kolofou#whoam
Qiyana · Mid
6 / 9 / 3
56.3% KP
21,833
34.4% share
10,953g
189 CS · 8.6/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 7 / 1
43.8% KP
14,848
23.4% share
10,428g
181 CS · 8.2/m
BLEED FOR ME#IVAN
Nami · Support
2 / 8 / 10
75% KP
5,423
8.6% share
6,305g
26 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
