Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 166 days ago
5 / 8 / 3
K / D / A
36.4%
Kill participation
357
Damage / min
8,789g
401.9 gold / min
16
5 placed · 3 cleared
142
6.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSlezy#SIAB
Trundle · Top
4 / 7 / 4
36.4% KP
14,866
26.1% share
9,581g
165 CS · 7.5/m
Anrteus#rdctd
Aurelion Sol · Jungle
5 / 8 / 3
36.4% KP
7,807
13.7% share
8,789g
142 CS · 6.5/m
CRINGE NPC FREAK#AIBOT
Qiyana · Mid
7 / 7 / 1
36.4% KP
16,649
29.2% share
10,829g
180 CS · 8.2/m
ジガー#GOD
Vayne · ADC
4 / 7 / 3
31.8% KP
8,735
15.3% share
9,786g
188 CS · 8.6/m
spaced out#God
Nautilus · Support
2 / 6 / 8
45.5% KP
8,932
15.7% share
6,892g
26 CS · 1.2/m
Red side
Victoryoscar piastri#F1F1
Yone · Top
4 / 6 / 4
23.5% KP
13,808
16.9% share
8,587g
168 CS · 7.7/m
farewell sanity#EUW
Evelynn · Jungle
8 / 3 / 10
52.9% KP
22,371
27.3% share
10,946g
180 CS · 8.2/m
Zuko#十 く3
Zed · Mid
9 / 7 / 6
44.1% KP
21,959
26.8% share
11,502g
145 CS · 6.6/m
SI3MIANN#nocap
Jinx · ADC
11 / 2 / 8
55.9% KP
17,192
21% share
15,068g
208 CS · 9.5/m
SicKure#2307
Leona · Support
2 / 4 / 17
55.9% KP
6,546
8% share
8,040g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
