Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 165 days ago
6 / 5 / 15
K / D / A
50%
Kill participation
1,070.5
Damage / min
13,375g
386.6 gold / min
14
11 placed · 0 cleared
251
7.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFederals1#3520
Garen · Top
11 / 6 / 6
54.8% KP
35,748
30.7% share
15,774g
255 CS · 7.4/m
Movix#EUNE
Bel'Veth · Jungle
8 / 8 / 7
48.4% KP
14,754
12.7% share
14,400g
234 CS · 6.8/m
crocodlile#EUNE
Zilean · Mid
1 / 6 / 11
38.7% KP
14,480
12.4% share
9,755g
176 CS · 5.1/m
L9 Piglin#bagid
Smolder · ADC
10 / 11 / 7
54.8% KP
42,897
36.8% share
16,485g
260 CS · 7.5/m
þlýat#EUNE
Rell · Support
1 / 11 / 14
48.4% KP
8,741
7.5% share
8,836g
20 CS · 0.6/m
Red side
VictoryAnrteus#rdctd
Aurelion Sol · Top
6 / 5 / 15
50% KP
37,041
21.4% share
13,375g
251 CS · 7.3/m
WhiteKadeem#TRUE
Briar · Jungle
8 / 7 / 17
59.5% KP
27,320
15.8% share
15,706g
227 CS · 6.6/m
ailery#EUNE
Zoe · Mid
9 / 6 / 12
50% KP
26,755
15.4% share
14,595g
210 CS · 6.1/m
UntilTheyStopMe#EUNE
Jhin · ADC
11 / 6 / 13
57.1% KP
43,684
25.2% share
17,133g
287 CS · 8.3/m
Vyjebáváč#PERO
Vel'Koz · Support
8 / 7 / 19
64.3% KP
38,593
22.3% share
13,095g
65 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
