Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 165 days ago
8 / 3 / 7
K / D / A
75%
Kill participation
1,225.2
Damage / min
13,741g
460.6 gold / min
17
10 placed · 2 cleared
271
9.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNaritti#rose
Aatrox · Top
4 / 1 / 7
36.7% KP
21,554
20% share
13,316g
256 CS · 8.6/m
IKneelOnlyToGod#King
Rengar · Jungle
7 / 5 / 5
40% KP
14,405
13.3% share
14,124g
278 CS · 9.3/m
Lastbulbasaur#Nurmo
Diana · Mid
10 / 10 / 3
43.3% KP
19,907
18.4% share
12,813g
194 CS · 6.5/m
senny cwl#prink
Smolder · ADC
9 / 2 / 9
60% KP
35,013
32.4% share
16,392g
273 CS · 9.2/m
Teom#EUNE
Morgana · Support
0 / 2 / 17
56.7% KP
17,135
15.9% share
9,260g
23 CS · 0.8/m
Red side
Defeatadc sucks#DOG
Ornn · Top
2 / 5 / 6
40% KP
16,248
16.4% share
9,822g
182 CS · 6.1/m
Andrej00522#8886
Shaco · Jungle
3 / 10 / 9
60% KP
18,475
18.7% share
11,046g
185 CS · 6.2/m
Anrteus#rdctd
Aurelion Sol · Mid
8 / 3 / 7
75% KP
36,551
36.9% share
13,741g
271 CS · 9.1/m
harambecomeback3#4824
Kai'Sa · ADC
6 / 5 / 4
50% KP
19,097
19.3% share
12,832g
221 CS · 7.4/m
WINRATEBOOSTER#WBWB
Nautilus · Support
1 / 7 / 8
45% KP
8,650
8.7% share
8,007g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
