Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 164 days ago
3 / 4 / 6
K / D / A
42.9%
Kill participation
791.6
Damage / min
14,358g
511.6 gold / min
15
7 placed · 1 cleared
326
11.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChoFromChernobyl#EUNE
Cho'Gath · Top
4 / 4 / 1
31.3% KP
13,426
21.6% share
11,209g
212 CS · 7.6/m
Ves1c#Vili
Morgana · Jungle
6 / 5 / 5
68.8% KP
17,981
28.9% share
12,017g
179 CS · 6.4/m
f r e e d o m#2000Y
Jayce · Mid
4 / 3 / 4
50% KP
18,387
29.6% share
13,618g
286 CS · 10.2/m
No1 Razegii Fan#4ever
Vladimir · ADC
1 / 5 / 1
12.5% KP
8,189
13.2% share
10,218g
229 CS · 8.2/m
M4STER BAITER#KING
Nami · Support
1 / 4 / 5
37.5% KP
4,216
6.8% share
6,845g
40 CS · 1.4/m
Red side
VictoryRizzea#1337
Vayne · Top
5 / 4 / 3
38.1% KP
23,012
21.8% share
11,218g
220 CS · 7.8/m
Clownpierce#2384
Kha'Zix · Jungle
10 / 3 / 3
61.9% KP
22,145
21% share
15,659g
243 CS · 8.7/m
Destrojed#EUNE
Xerath · Mid
2 / 3 / 7
42.9% KP
22,799
21.6% share
10,932g
228 CS · 8.1/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 4 / 6
42.9% KP
22,217
21.1% share
14,358g
326 CS · 11.6/m
Verișoru#xDD
Senna · Support
1 / 2 / 12
61.9% KP
15,253
14.5% share
9,558g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
