Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 164 days ago
10 / 5 / 17
K / D / A
56.3%
Kill participation
1,217.5
Damage / min
15,519g
478.2 gold / min
24
10 placed · 4 cleared
247
7.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMagikarpi#EUNE
Ambessa · Top
2 / 13 / 5
29.2% KP
26,748
19.8% share
10,099g
195 CS · 6/m
Shenetics#PUMEX
Ivern · Jungle
4 / 9 / 10
58.3% KP
15,361
11.4% share
11,413g
152 CS · 4.7/m
wdhs#EUNE
Xerath · Mid
9 / 5 / 7
66.7% KP
47,821
35.3% share
15,838g
274 CS · 8.4/m
Heartbreaker#BOTRK
Yunara · ADC
8 / 11 / 5
54.2% KP
33,309
24.6% share
13,312g
225 CS · 6.9/m
Stoic Adc#ADC
Braum · Support
1 / 10 / 13
58.3% KP
12,042
8.9% share
8,615g
37 CS · 1.1/m
Red side
Victoryjakup#rivn
Renekton · Top
18 / 3 / 8
54.2% KP
40,796
29.5% share
17,699g
258 CS · 8/m
Ferrâhri#EUNE
Jarvan IV · Jungle
8 / 4 / 23
64.6% KP
26,402
19.1% share
14,959g
238 CS · 7.3/m
Bakut KB#REBEL
Zed · Mid
11 / 6 / 9
41.7% KP
22,436
16.2% share
14,219g
229 CS · 7.1/m
Anrteus#rdctd
Aurelion Sol · ADC
10 / 5 / 17
56.3% KP
39,509
28.6% share
15,519g
247 CS · 7.6/m
TräpShot#EUNE
Alistar · Support
1 / 6 / 31
66.7% KP
9,182
6.6% share
10,323g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
