Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 164 days ago
4 / 2 / 7
K / D / A
61.1%
Kill participation
994.7
Damage / min
13,356g
532.1 gold / min
9
7 placed · 1 cleared
269
10.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMegasPoutsos#EUNE
Malphite · Top
2 / 3 / 3
62.5% KP
14,603
30.2% share
9,244g
187 CS · 7.5/m
zzzzzz#2812
Bel'Veth · Jungle
1 / 5 / 2
37.5% KP
5,942
12.3% share
8,260g
163 CS · 6.5/m
FRAME MOGGED#LOW
Nasus · Mid
3 / 3 / 0
37.5% KP
17,645
36.5% share
10,485g
249 CS · 9.9/m
PsyChoShooTer#KDA
Caitlyn · ADC
1 / 5 / 1
25% KP
6,651
13.8% share
9,010g
200 CS · 8/m
sushi goat#Paint
Nami · Support
1 / 2 / 5
75% KP
3,488
7.2% share
6,360g
21 CS · 0.8/m
Red side
Victoryglegle420#1312
Poppy · Top
3 / 3 / 5
44.4% KP
15,763
19.6% share
11,501g
217 CS · 8.6/m
c c#333
Rengar · Jungle
7 / 2 / 5
66.7% KP
13,521
16.8% share
12,172g
192 CS · 7.6/m
VODKAWHISKEY911#2001
Kassadin · Mid
4 / 0 / 3
38.9% KP
16,557
20.6% share
12,803g
251 CS · 10/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 2 / 7
61.1% KP
24,966
31% share
13,356g
269 CS · 10.7/m
Tombolo#EUNE
Seraphine · Support
0 / 1 / 11
61.1% KP
9,705
12.1% share
7,318g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
