Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 164 days ago
9 / 6 / 16
K / D / A
67.6%
Kill participation
1,153.1
Damage / min
17,321g
466.2 gold / min
19
14 placed · 2 cleared
279
7.5 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysenny cwl#prink
Vayne · Top
11 / 1 / 4
45.5% KP
57,733
33.8% share
18,627g
276 CS · 7.4/m
Chabcio#bdjqp
Zac · Jungle
4 / 7 / 17
63.6% KP
25,676
15% share
14,029g
227 CS · 6.1/m
Unforgettable#l2p
Yasuo · Mid
5 / 11 / 7
36.4% KP
28,448
16.7% share
13,686g
238 CS · 6.4/m
Kuzoonn#JAX
Twitch · ADC
12 / 7 / 6
54.5% KP
48,657
28.5% share
19,496g
244 CS · 6.6/m
SideEyeBombastic#1312
Alistar · Support
1 / 11 / 19
60.6% KP
10,117
5.9% share
10,189g
30 CS · 0.8/m
Red side
DefeatTATO NIE DOTYKAJ#PLS
Nasus · Top
7 / 7 / 16
62.2% KP
31,035
20% share
14,273g
201 CS · 5.4/m
Sonyxen#Xson
Nocturne · Jungle
7 / 7 / 14
56.8% KP
27,559
17.7% share
16,873g
298 CS · 8/m
KamiYazee#EUNE
Anivia · Mid
9 / 7 / 16
67.6% KP
35,173
22.6% share
13,927g
245 CS · 6.6/m
Anrteus#rdctd
Aurelion Sol · ADC
9 / 6 / 16
67.6% KP
42,838
27.5% share
17,321g
279 CS · 7.5/m
Twoja Stara L9#Anton
Lulu · Support
5 / 6 / 22
73% KP
18,898
12.2% share
12,242g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
