Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 164 days ago
7 / 7 / 14
K / D / A
58.3%
Kill participation
1,070.3
Damage / min
15,821g
495.7 gold / min
16
12 placed · 2 cleared
274
8.6 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXxG3tLostxX#EUNE
Riven · Top
2 / 10 / 6
26.7% KP
14,101
13.7% share
11,138g
208 CS · 6.5/m
levi ackerman#6583
Hecarim · Jungle
12 / 7 / 12
80% KP
27,607
26.8% share
15,382g
243 CS · 7.6/m
gapujom mnie#gap
Jayce · Mid
5 / 4 / 14
63.3% KP
23,426
22.7% share
11,982g
236 CS · 7.4/m
Gløry Ϊn Deáth#SION
Vayne · ADC
10 / 6 / 8
60% KP
29,302
28.4% share
14,958g
241 CS · 7.6/m
sahur420#rizz
Lulu · Support
1 / 9 / 21
73.3% KP
8,694
8.4% share
8,891g
34 CS · 1.1/m
Red side
VictoryTHE OPPENHEIMER#break
Camille · Top
18 / 3 / 7
69.4% KP
44,607
34.5% share
18,914g
241 CS · 7.6/m
Dodo#ikr
Graves · Jungle
9 / 7 / 6
41.7% KP
26,480
20.5% share
15,419g
233 CS · 7.3/m
Lo Siento#1day
Karma · Mid
1 / 4 / 16
47.2% KP
14,794
11.4% share
9,646g
162 CS · 5.1/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 7 / 14
58.3% KP
34,162
26.4% share
15,821g
274 CS · 8.6/m
Azu#xxk
Rell · Support
1 / 9 / 23
66.7% KP
9,437
7.3% share
9,258g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
