Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 164 days ago
8 / 2 / 6
K / D / A
43.8%
Kill participation
757.8
Damage / min
14,376g
508.9 gold / min
10
9 placed · 0 cleared
253
9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZgraba95#EUNE
Zed · Top
3 / 7 / 4
53.8% KP
24,063
32.1% share
11,961g
194 CS · 6.9/m
zzzzzz#2812
Bel'Veth · Jungle
4 / 4 / 2
46.2% KP
7,380
9.9% share
10,682g
165 CS · 5.8/m
1ntent1on#rank1
Galio · Mid
2 / 7 / 3
38.5% KP
18,424
24.6% share
10,139g
196 CS · 6.9/m
Gløry Ϊn Deáth#SION
Caitlyn · ADC
4 / 6 / 0
30.8% KP
15,383
20.5% share
12,520g
269 CS · 9.5/m
Θsama ßin Árdent#11SEP
Karma · Support
0 / 8 / 5
38.5% KP
9,617
12.8% share
7,115g
37 CS · 1.3/m
Red side
VictoryCOSSACK IRL#L9K6
Pantheon · Top
4 / 4 / 6
31.3% KP
18,787
22.3% share
10,962g
219 CS · 7.8/m
IKneelOnlyToGod#King
Talon · Jungle
12 / 2 / 8
62.5% KP
24,830
29.5% share
15,426g
267 CS · 9.5/m
I miss PSZ#drav
Katarina · Mid
6 / 2 / 5
34.4% KP
13,930
16.5% share
12,146g
212 CS · 7.5/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 2 / 6
43.8% KP
21,408
25.4% share
14,376g
253 CS · 9/m
zEternaL#GOD
Nami · Support
2 / 3 / 16
56.3% KP
5,277
6.3% share
8,272g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
