Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 163 days ago
9 / 4 / 15
K / D / A
58.5%
Kill participation
1,276.6
Damage / min
15,768g
527.4 gold / min
14
11 placed · 2 cleared
229
7.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRizzea#1337
Trundle · Top
4 / 10 / 4
25% KP
23,657
20.5% share
10,578g
226 CS · 7.6/m
issa#CN1
Elise · Jungle
11 / 5 / 8
59.4% KP
34,716
30.1% share
15,185g
190 CS · 6.4/m
Rank1 COJOVALI#drg44
Kassadin · Mid
4 / 5 / 7
34.4% KP
15,123
13.1% share
10,442g
196 CS · 6.6/m
ZTK Tyta#EUNE
Miss Fortune · ADC
10 / 13 / 6
50% KP
27,761
24.1% share
14,308g
202 CS · 6.8/m
Federals1#3520
Maokai · Support
3 / 8 / 12
46.9% KP
13,985
12.1% share
8,629g
48 CS · 1.6/m
Red side
VictoryJamppuJam#EUNE
Yorick · Top
10 / 2 / 12
53.7% KP
39,906
24.4% share
18,062g
310 CS · 10.4/m
Mave#0108
Kha'Zix · Jungle
12 / 8 / 6
43.9% KP
28,460
17.4% share
16,478g
220 CS · 7.4/m
Crown#OTF
Naafiri · Mid
7 / 10 / 6
31.7% KP
37,115
22.7% share
13,367g
202 CS · 6.8/m
Anrteus#rdctd
Aurelion Sol · ADC
9 / 4 / 15
58.5% KP
38,169
23.4% share
15,768g
229 CS · 7.7/m
KABIR VERCETTI#331
Swain · Support
3 / 8 / 13
39% KP
19,787
12.1% share
9,682g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
