Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 163 days ago
4 / 4 / 4
K / D / A
57.1%
Kill participation
985.9
Damage / min
11,727g
463.8 gold / min
24
10 placed · 1 cleared
252
10 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAristotelhs#999
Fiora · Top
10 / 5 / 2
40% KP
30,435
35.9% share
15,541g
224 CS · 8.9/m
chocomochii#777
Kha'Zix · Jungle
8 / 0 / 7
50% KP
19,290
22.7% share
13,784g
198 CS · 7.8/m
MrWolas#EUNE
Cho'Gath · Mid
7 / 3 / 3
33.3% KP
19,969
23.5% share
10,510g
206 CS · 8.1/m
AleEmotkaZostała#RMJ
Ashe · ADC
4 / 3 / 7
36.7% KP
9,812
11.6% share
11,456g
188 CS · 7.4/m
korak ispred#pravi
Janna · Support
1 / 3 / 12
43.3% KP
5,337
6.3% share
7,808g
28 CS · 1.1/m
Red side
DefeatLažnjak Sr#3005
Yorick · Top
1 / 9 / 1
14.3% KP
16,285
20.3% share
8,694g
204 CS · 8.1/m
zzzzzz#2812
Bel'Veth · Jungle
5 / 6 / 2
50% KP
13,308
16.6% share
10,836g
199 CS · 7.9/m
ULTRA WHITE#MNSTR
Qiyana · Mid
4 / 7 / 2
42.9% KP
17,102
21.3% share
9,934g
196 CS · 7.8/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 4 / 4
57.1% KP
24,926
31.1% share
11,727g
252 CS · 10/m
irygiusz#2137
Karma · Support
0 / 5 / 8
57.1% KP
8,536
10.6% share
6,401g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
