Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 163 days ago
6 / 7 / 11
K / D / A
70.8%
Kill participation
1,143.2
Damage / min
13,808g
448.1 gold / min
23
9 placed · 3 cleared
245
8 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFederals1#3520
Garen · Top
19 / 7 / 7
59.1% KP
49,687
32.2% share
17,741g
201 CS · 6.5/m
Lą Bête#Heca
Hecarim · Jungle
9 / 4 / 8
38.6% KP
22,636
14.7% share
15,485g
256 CS · 8.3/m
TwiVladomainExpa#nsion
Vladimir · Mid
13 / 3 / 8
47.7% KP
55,047
35.7% share
16,947g
282 CS · 9.2/m
yüme#melon
Smolder · ADC
2 / 6 / 8
22.7% KP
18,891
12.3% share
12,018g
216 CS · 7/m
Vojta#0018
Alistar · Support
1 / 4 / 22
52.3% KP
7,910
5.1% share
9,923g
29 CS · 0.9/m
Red side
DefeatBaške#Riven
Camille · Top
6 / 13 / 6
50% KP
32,640
26% share
13,100g
210 CS · 6.8/m
Qin Shi Huang#szmat
Shyvana · Jungle
7 / 8 / 5
50% KP
23,098
18.4% share
12,465g
178 CS · 5.8/m
Byqqu#EUNE
Zed · Mid
5 / 10 / 5
41.7% KP
22,896
18.2% share
13,795g
226 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 7 / 11
70.8% KP
35,231
28% share
13,808g
245 CS · 8/m
ーハーーハーーハーーハーーハーー#NUBIA
Karma · Support
0 / 6 / 17
70.8% KP
11,900
9.5% share
8,205g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
