Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 163 days ago
12 / 4 / 7
K / D / A
73.1%
Kill participation
1,042.5
Damage / min
18,559g
512.9 gold / min
21
4 placed · 4 cleared
303
8.4 CS / min
Objective control
5
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylvl 10 gyat beta#997
Aurora · Top
6 / 2 / 9
40.5% KP
35,459
20.8% share
14,087g
266 CS · 7.4/m
Mave#0108
Kha'Zix · Jungle
12 / 5 / 1
35.1% KP
37,776
22.2% share
19,111g
267 CS · 7.4/m
Purkic34#7512
Heimerdinger · Mid
8 / 9 / 9
45.9% KP
54,389
31.9% share
15,101g
238 CS · 6.6/m
ForDMG#DMG
Ashe · ADC
4 / 1 / 7
29.7% KP
21,408
12.6% share
16,896g
346 CS · 9.6/m
marlborogold1#1998
Pantheon · Support
7 / 9 / 9
43.2% KP
21,331
12.5% share
11,848g
28 CS · 0.8/m
Red side
DefeatMix s 1#EUNE
Yasuo · Top
0 / 13 / 5
19.2% KP
16,206
13.5% share
11,167g
259 CS · 7.2/m
滅 Destroy 滅#JGGAP
Kayn · Jungle
8 / 9 / 10
69.2% KP
25,814
21.5% share
14,451g
186 CS · 5.1/m
7145921#EUNE
Varus · Mid
5 / 6 / 7
46.2% KP
34,907
29.1% share
15,442g
287 CS · 7.9/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 4 / 7
73.1% KP
37,720
31.4% share
18,559g
303 CS · 8.4/m
Ivanna Sakhno#0080
Rakan · Support
1 / 5 / 16
65.4% KP
5,477
4.6% share
9,911g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
