Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 162 days ago
6 / 5 / 5
K / D / A
73.3%
Kill participation
915.7
Damage / min
12,460g
478.6 gold / min
21
8 placed · 3 cleared
225
8.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFluffyPlushie#00000
Ornn · Top
0 / 5 / 1
6.7% KP
16,064
16.8% share
7,549g
189 CS · 7.3/m
Pan Wukong#1v9
Wukong · Jungle
6 / 7 / 6
80% KP
18,986
19.8% share
11,133g
157 CS · 6/m
i am from ORUNIA#EUNE
Akali · Mid
3 / 6 / 2
33.3% KP
27,100
28.3% share
9,330g
208 CS · 8/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 5 / 5
73.3% KP
23,840
24.9% share
12,460g
225 CS · 8.6/m
Dest1ned#EUNE
Senna · Support
0 / 8 / 6
40% KP
9,899
10.3% share
7,002g
44 CS · 1.7/m
Red side
VictoryEIMAI KOTOPOULO#EUNE
Gwen · Top
4 / 3 / 3
22.6% KP
25,629
23.4% share
13,300g
234 CS · 9/m
Wieszczka#EUNE
Nocturne · Jungle
6 / 3 / 8
45.2% KP
20,397
18.7% share
11,612g
184 CS · 7.1/m
zaraza2000#EUNE
Swain · Mid
9 / 2 / 5
45.2% KP
26,570
24.3% share
12,642g
235 CS · 9/m
wojanek JD#1029
Caitlyn · ADC
8 / 4 / 6
45.2% KP
26,952
24.6% share
15,091g
258 CS · 9.9/m
Naxuna#EUNE
Janna · Support
4 / 3 / 18
71% KP
9,793
9% share
9,977g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
