Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 161 days ago
12 / 6 / 16
K / D / A
59.6%
Kill participation
1,301.7
Damage / min
19,063g
565.9 gold / min
23
15 placed · 0 cleared
296
8.8 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDark Naruto#1234
Irelia · Top
7 / 10 / 2
36% KP
19,114
18.9% share
17,768g
352 CS · 10.5/m
Mr Pavijan#EUNE
Sylas · Jungle
11 / 10 / 3
56% KP
26,751
26.4% share
17,809g
214 CS · 6.4/m
Zuko#十 く3
Vayne · Mid
6 / 12 / 3
36% KP
26,843
26.5% share
13,511g
250 CS · 7.4/m
UNETHICAL CARRY#EUNE
Smolder · ADC
0 / 8 / 7
28% KP
21,730
21.5% share
12,363g
282 CS · 8.4/m
Pusziliszilike#0666
Nami · Support
1 / 7 / 9
40% KP
6,808
6.7% share
8,759g
48 CS · 1.4/m
Red side
VictoryaTw0#EUNE
Varus · Top
12 / 5 / 8
42.6% KP
37,737
24.5% share
16,177g
233 CS · 6.9/m
ψNunuψ#EUNE
Zac · Jungle
3 / 5 / 20
48.9% KP
17,315
11.2% share
13,533g
211 CS · 6.3/m
The FearDrug#EUNE
Zed · Mid
8 / 3 / 13
44.7% KP
31,436
20.4% share
14,734g
229 CS · 6.8/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 6 / 16
59.6% KP
43,847
28.4% share
19,063g
296 CS · 8.8/m
Hetkid#k1d
Mel · Support
12 / 6 / 10
46.8% KP
23,982
15.5% share
13,384g
70 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
