Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 161 days ago
11 / 3 / 6
K / D / A
50%
Kill participation
1,429.1
Damage / min
15,858g
571.8 gold / min
17
11 placed · 1 cleared
267
9.6 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSIENIOPAS#EUNE
Garen · Top
12 / 8 / 2
66.7% KP
27,508
37.5% share
15,331g
225 CS · 8.1/m
ZiggZac#OMOH
Zac · Jungle
1 / 4 / 9
47.6% KP
11,349
15.5% share
10,870g
219 CS · 7.9/m
Foxu#foxu
Cho'Gath · Mid
4 / 8 / 7
52.4% KP
10,526
14.4% share
9,217g
171 CS · 6.2/m
bilan8ropos#EUNE
Senna · ADC
2 / 7 / 7
42.9% KP
14,188
19.4% share
10,364g
185 CS · 6.7/m
Kendrew#EUNE
Seraphine · Support
2 / 7 / 7
42.9% KP
9,692
13.2% share
7,711g
49 CS · 1.8/m
Red side
VictoryKaraflokotsidas#EUNE
Jax · Top
5 / 5 / 5
29.4% KP
15,458
12% share
12,823g
229 CS · 8.3/m
cookiee#weeb
Kha'Zix · Jungle
4 / 4 / 8
35.3% KP
22,254
17.3% share
13,210g
203 CS · 7.3/m
castravete33#gypsi
Vayne · Mid
13 / 6 / 6
55.9% KP
40,927
31.8% share
13,743g
215 CS · 7.8/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 3 / 6
50% KP
39,633
30.8% share
15,858g
267 CS · 9.6/m
MariX041#EUNE
Nami · Support
1 / 3 / 20
61.8% KP
10,330
8% share
8,632g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
