Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 160 days ago
8 / 4 / 19
K / D / A
69.2%
Kill participation
1,515.8
Damage / min
16,717g
510.4 gold / min
17
9 placed · 4 cleared
285
8.7 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGAZGAZGAZ#kitty
Ornn · Top
1 / 10 / 12
41.9% KP
13,269
10.4% share
10,463g
182 CS · 5.6/m
Hepha#2112
Naafiri · Jungle
14 / 7 / 10
77.4% KP
40,560
31.8% share
18,974g
242 CS · 7.4/m
TWTV thejosiferr#2000
Veigar · Mid
8 / 8 / 7
48.4% KP
35,380
27.7% share
17,665g
297 CS · 9.1/m
BeatBox2Pro#Dixon
Vladimir · ADC
6 / 5 / 6
38.7% KP
28,701
22.5% share
14,230g
278 CS · 8.5/m
olafplplpl#otp
Bard · Support
2 / 9 / 16
58.1% KP
9,728
7.6% share
10,263g
36 CS · 1.1/m
Red side
DefeatGracie Abrams#3FAN
Zeri · Top
13 / 6 / 3
41% KP
37,028
25.4% share
17,739g
289 CS · 8.8/m
ηóż#npc
Lillia · Jungle
7 / 4 / 7
35.9% KP
17,369
11.9% share
12,857g
212 CS · 6.5/m
MAD Unforgiven#EUNE
Jayce · Mid
8 / 11 / 7
38.5% KP
28,418
19.5% share
14,571g
269 CS · 8.2/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 4 / 19
69.2% KP
49,643
34.1% share
16,717g
285 CS · 8.7/m
Firas007#EUNE
Thresh · Support
3 / 6 / 21
61.5% KP
13,096
9% share
10,109g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
