Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 160 days ago
19 / 2 / 11
K / D / A
71.4%
Kill participation
1,137.1
Damage / min
18,184g
628.1 gold / min
21
10 placed · 1 cleared
237
8.2 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryalm1ghty#1305
Shen · Top
4 / 4 / 14
42.9% KP
8,039
8.1% share
9,747g
120 CS · 4.1/m
Paulo Dybala#JUV3
Bel'Veth · Jungle
11 / 5 / 15
61.9% KP
18,421
18.5% share
16,928g
246 CS · 8.5/m
Peto#noob
Corki · Mid
5 / 6 / 9
33.3% KP
22,312
22.4% share
12,067g
221 CS · 7.6/m
Anrteus#rdctd
Aurelion Sol · ADC
19 / 2 / 11
71.4% KP
32,918
33% share
18,184g
237 CS · 8.2/m
onneznaa#kanta
Skarner · Support
3 / 5 / 21
57.1% KP
18,100
18.1% share
9,870g
43 CS · 1.5/m
Red side
DefeatRayan Cherki#GAZA
Vayne · Top
4 / 7 / 3
31.8% KP
17,570
18.6% share
12,171g
205 CS · 7.1/m
Mave#0108
Kha'Zix · Jungle
4 / 9 / 9
59.1% KP
21,734
23% share
12,989g
187 CS · 6.5/m
2ßlades5Kills#777
Katarina · Mid
11 / 8 / 7
81.8% KP
27,646
29.3% share
15,374g
185 CS · 6.4/m
1ntent1on#rank1
Jhin · ADC
2 / 8 / 4
27.3% KP
20,016
21.2% share
11,353g
226 CS · 7.8/m
SKG Thief#7991
Braum · Support
1 / 10 / 10
50% KP
7,420
7.9% share
7,870g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
