Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 160 days ago
8 / 5 / 10
K / D / A
50%
Kill participation
1,157.1
Damage / min
17,420g
465.6 gold / min
26
16 placed · 3 cleared
352
9.4 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
5
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnKnowenFaker#EUNE
Sett · Top
8 / 9 / 4
33.3% KP
30,003
20.6% share
15,787g
233 CS · 6.2/m
L6O Mammon#EUNE
Elise · Jungle
5 / 8 / 10
41.7% KP
25,810
17.7% share
14,857g
203 CS · 5.4/m
Anrteus#rdctd
Aurelion Sol · Mid
8 / 5 / 10
50% KP
43,296
29.7% share
17,420g
352 CS · 9.4/m
lowladderwarrioR#9v1
Twitch · ADC
11 / 11 / 6
47.2% KP
36,394
25% share
15,777g
217 CS · 5.8/m
DetErForLeth#EUNE
Lulu · Support
4 / 7 / 17
58.3% KP
10,247
7% share
11,151g
29 CS · 0.8/m
Red side
VictoryMOCNO JURAND#008
Teemo · Top
11 / 6 / 2
32.5% KP
56,351
29.9% share
18,710g
328 CS · 8.8/m
nemo2244#EUNE
Nidalee · Jungle
12 / 2 / 15
67.5% KP
48,565
25.8% share
19,028g
272 CS · 7.3/m
Dunk enjoyer#EUNE
Orianna · Mid
5 / 8 / 10
37.5% KP
31,887
16.9% share
15,084g
274 CS · 7.3/m
Souheii#EUNE
Draven · ADC
9 / 10 / 12
52.5% KP
37,976
20.2% share
18,891g
216 CS · 5.8/m
Spear aYe#EUW
Leona · Support
3 / 10 / 15
45% KP
13,648
7.2% share
11,574g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
