Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 160 days ago
3 / 3 / 9
K / D / A
66.7%
Kill participation
630.7
Damage / min
11,212g
423.9 gold / min
13
9 placed · 2 cleared
208
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGecataKangal#3333
Mordekaiser · Top
5 / 7 / 3
44.4% KP
12,380
19.1% share
10,887g
148 CS · 5.6/m
second to none#Qiya
Qiyana · Jungle
6 / 9 / 5
61.1% KP
13,957
21.5% share
12,029g
161 CS · 6.1/m
Fortune Oddaje#EUNE
Malzahar · Mid
4 / 8 / 5
50% KP
17,921
27.6% share
11,282g
210 CS · 7.9/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 3 / 9
66.7% KP
16,683
25.7% share
11,212g
208 CS · 7.9/m
Shenetics#PUMEX
Thresh · Support
0 / 6 / 10
55.6% KP
3,959
6.1% share
6,661g
33 CS · 1.2/m
Red side
Victoryoscar piastri#F1F1
Yone · Top
4 / 6 / 6
30.3% KP
20,133
21% share
10,764g
187 CS · 7.1/m
a ethan#EUNE
Elise · Jungle
7 / 2 / 7
42.4% KP
16,590
17.3% share
12,925g
201 CS · 7.6/m
apantsak#ΝΩΕ
Kalista · Mid
9 / 3 / 12
63.6% KP
23,767
24.8% share
14,698g
250 CS · 9.5/m
Mickey#1v9
Draven · ADC
10 / 4 / 9
57.6% KP
29,893
31.2% share
17,525g
224 CS · 8.5/m
MB Kripo#EUNE
Nautilus · Support
3 / 3 / 16
57.6% KP
5,402
5.6% share
8,774g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
