Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 160 days ago
5 / 1 / 15
K / D / A
55.6%
Kill participation
789.8
Damage / min
17,200g
497.3 gold / min
38
7 placed · 5 cleared
327
9.5 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBurgerBoyBoy#EUNE
Garen · Top
10 / 8 / 5
44.1% KP
30,878
23.8% share
17,871g
334 CS · 9.7/m
s14#3832
Riven · Jungle
10 / 6 / 11
61.8% KP
25,805
19.9% share
17,457g
263 CS · 7.6/m
Wicia#Bloom
Aurora · Mid
3 / 6 / 9
35.3% KP
18,255
14.1% share
11,247g
188 CS · 5.4/m
Bobr#Fire
Ziggs · ADC
9 / 8 / 8
50% KP
42,031
32.4% share
15,504g
266 CS · 7.7/m
Yuki#puppy
Zoe · Support
2 / 8 / 16
52.9% KP
12,651
9.8% share
10,272g
23 CS · 0.7/m
Red side
Victoryoscar piastri#F1F1
Yasuo · Top
6 / 10 / 5
30.6% KP
24,512
20% share
13,968g
283 CS · 8.2/m
zgerypala#kret
Nocturne · Jungle
6 / 9 / 5
30.6% KP
20,219
16.5% share
11,931g
182 CS · 5.3/m
Dart Goggins#CLASH
Ezreal · Mid
17 / 4 / 4
58.3% KP
42,206
34.4% share
22,022g
281 CS · 8.1/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 1 / 15
55.6% KP
27,313
22.3% share
17,200g
327 CS · 9.5/m
El Direktore#9999
Thresh · Support
2 / 10 / 18
55.6% KP
8,459
6.9% share
10,082g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
