Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 160 days ago
18 / 1 / 3
K / D / A
65.6%
Kill participation
1,149.5
Damage / min
14,871g
632.4 gold / min
13
8 placed · 1 cleared
227
9.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Dark Heavens#Truth
Sett · Top
4 / 7 / 3
46.7% KP
14,052
19.5% share
8,090g
115 CS · 4.9/m
SaΜeHaDa#EUNE
Shaco · Jungle
2 / 5 / 2
26.7% KP
15,778
21.8% share
8,438g
150 CS · 6.4/m
QIYKING#KRR1
Qiyana · Mid
7 / 7 / 3
66.7% KP
23,048
31.9% share
11,070g
147 CS · 6.3/m
Best Bait NE#EUNE
Aphelios · ADC
2 / 8 / 2
26.7% KP
16,017
22.2% share
9,991g
195 CS · 8.3/m
MrdzoMental#6767
Lulu · Support
0 / 5 / 3
20% KP
3,343
4.6% share
5,892g
30 CS · 1.3/m
Red side
Victory122 542#EUNE
Malphite · Top
5 / 2 / 10
46.9% KP
25,792
28% share
10,564g
184 CS · 7.8/m
V O L C A N I C#1903
Rek'Sai · Jungle
2 / 3 / 8
31.3% KP
9,780
10.6% share
9,708g
158 CS · 6.7/m
Cieply Harnas#SMAK
Urgot · Mid
6 / 7 / 1
21.9% KP
21,558
23.4% share
12,024g
187 CS · 8/m
Anrteus#rdctd
Aurelion Sol · ADC
18 / 1 / 3
65.6% KP
27,033
29.4% share
14,871g
227 CS · 9.7/m
Ester Expósito#sbhmn
Senna · Support
1 / 2 / 17
56.3% KP
7,818
8.5% share
8,401g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
