Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 160 days ago
12 / 4 / 12
K / D / A
77.4%
Kill participation
1,010.6
Damage / min
15,467g
554.7 gold / min
10
9 placed · 1 cleared
242
8.7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLove you Xayah#2425
Tahm Kench · Top
3 / 6 / 3
23.1% KP
20,578
22.1% share
8,796g
167 CS · 6/m
Razwen#rank1
Viego · Jungle
12 / 8 / 5
65.4% KP
23,987
25.7% share
14,041g
234 CS · 8.4/m
Mara#TASI
Lissandra · Mid
5 / 4 / 7
46.2% KP
18,474
19.8% share
10,148g
172 CS · 6.2/m
Best Bait NE#EUNE
Aphelios · ADC
5 / 7 / 6
42.3% KP
22,096
23.7% share
12,667g
219 CS · 7.9/m
MestarLuka#EUNE
Blitzcrank · Support
1 / 6 / 11
46.2% KP
8,135
8.7% share
7,567g
19 CS · 0.7/m
Red side
VictoryB0MBAA#0000
Warwick · Top
5 / 7 / 10
48.4% KP
26,801
23% share
11,259g
153 CS · 5.5/m
OscarEmil24#EUNE
Rek'Sai · Jungle
4 / 3 / 19
74.2% KP
20,153
17.3% share
12,249g
187 CS · 6.7/m
ABOD DK#EUNE
Aurora · Mid
8 / 7 / 7
48.4% KP
30,304
26% share
13,007g
209 CS · 7.5/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 4 / 12
77.4% KP
28,178
24.1% share
15,467g
242 CS · 8.7/m
Murmur Scubasos#EUNE
Nami · Support
2 / 5 / 22
77.4% KP
11,312
9.7% share
8,540g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
