Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 160 days ago
8 / 5 / 8
K / D / A
69.6%
Kill participation
880.9
Damage / min
10,460g
491.1 gold / min
11
5 placed · 1 cleared
141
6.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatConquest#SALE
Urgot · Top
3 / 3 / 0
12.5% KP
17,362
28.5% share
8,148g
170 CS · 8/m
mopsiK#LAMB
Naafiri · Jungle
9 / 4 / 2
45.8% KP
13,670
22.5% share
10,125g
160 CS · 7.5/m
ChoFromChernobyl#EUNE
Cho'Gath · Mid
6 / 4 / 6
50% KP
9,756
16% share
9,096g
169 CS · 7.9/m
Langoš z moravy#12121
Tristana · ADC
4 / 6 / 6
41.7% KP
12,835
21.1% share
9,015g
139 CS · 6.5/m
Shacklea#EUNE
Thresh · Support
2 / 6 / 10
50% KP
7,219
11.9% share
6,316g
21 CS · 1/m
Red side
VictoryHaerin#WISH
Singed · Top
1 / 4 / 1
8.7% KP
7,577
11.2% share
8,338g
186 CS · 8.7/m
MuteAllWinGame#EUNE
Jarvan IV · Jungle
6 / 3 / 7
56.5% KP
8,377
12.4% share
10,695g
147 CS · 6.9/m
EGO#lows
Irelia · Mid
6 / 6 / 5
47.8% KP
24,182
35.9% share
12,133g
220 CS · 10.3/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 5 / 8
69.6% KP
18,764
27.8% share
10,460g
141 CS · 6.6/m
Johnius eleven#EUNE
Nautilus · Support
2 / 6 / 10
52.2% KP
8,512
12.6% share
6,806g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
