Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 159 days ago
6 / 6 / 15
K / D / A
65.6%
Kill participation
1,102.7
Damage / min
16,455g
474.7 gold / min
28
14 placed · 6 cleared
287
8.3 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryĐoko Boko#1234
Jax · Top
10 / 7 / 8
56.3% KP
34,386
25.9% share
16,580g
251 CS · 7.2/m
RizaziR#EUNE
Fiddlesticks · Jungle
8 / 7 / 16
75% KP
29,746
22.4% share
18,429g
218 CS · 6.3/m
QuickSimon#EUNE
Yone · Mid
4 / 10 / 8
37.5% KP
21,013
15.8% share
13,166g
256 CS · 7.4/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 6 / 15
65.6% KP
38,227
28.8% share
16,455g
287 CS · 8.3/m
OG Śluz#Śluz
Thresh · Support
4 / 7 / 14
56.3% KP
9,311
7% share
10,288g
43 CS · 1.2/m
Red side
DefeatMiracle#愛してる
Garen · Top
10 / 5 / 2
32.4% KP
25,407
18.6% share
16,268g
296 CS · 8.5/m
Glikemix#cuks
Lee Sin · Jungle
5 / 7 / 13
48.6% KP
20,539
15.1% share
14,255g
216 CS · 6.2/m
EGO#lows
Irelia · Mid
12 / 10 / 7
51.4% KP
38,277
28.1% share
16,009g
274 CS · 7.9/m
Attack then move#space
Twitch · ADC
8 / 6 / 11
51.4% KP
43,262
31.7% share
16,492g
258 CS · 7.4/m
H416#995
Renata Glasc · Support
2 / 4 / 21
62.2% KP
8,867
6.5% share
10,596g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
