Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 159 days ago
5 / 6 / 6
K / D / A
61.1%
Kill participation
966.2
Damage / min
11,282g
445.9 gold / min
8
6 placed · 0 cleared
212
8.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTHE OPPENHEIMER#break
Camille · Top
10 / 3 / 6
51.6% KP
26,662
32.1% share
13,976g
231 CS · 9.1/m
B3R3N#EUNE
Darius · Jungle
3 / 4 / 6
29% KP
7,763
9.3% share
10,120g
177 CS · 7/m
zgerypala#kret
Kassadin · Mid
12 / 4 / 3
48.4% KP
26,379
31.7% share
14,530g
209 CS · 8.3/m
nu renunta#1321
Yasuo · ADC
2 / 4 / 8
32.3% KP
10,682
12.8% share
10,605g
194 CS · 7.7/m
GrubyTypOdWizji#Gruby
Nautilus · Support
4 / 3 / 14
58.1% KP
11,653
14% share
9,341g
18 CS · 0.7/m
Red side
Defeatdeb1luuuuu#1010
Jax · Top
2 / 9 / 1
16.7% KP
13,549
17.8% share
9,908g
193 CS · 7.6/m
Razvanel#EUNE
Sylas · Jungle
5 / 3 / 6
61.1% KP
13,893
18.2% share
9,917g
155 CS · 6.1/m
ChiId#XDXD
Pantheon · Mid
4 / 7 / 2
33.3% KP
16,847
22.1% share
8,840g
145 CS · 5.7/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 6 / 6
61.1% KP
24,445
32.1% share
11,282g
212 CS · 8.4/m
succumb#glide
Nami · Support
2 / 6 / 13
83.3% KP
7,421
9.7% share
8,199g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
