Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 158 days ago
17 / 3 / 10
K / D / A
69.2%
Kill participation
1,375.1
Damage / min
15,409g
629.4 gold / min
19
10 placed · 2 cleared
213
8.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStrak#EUNE
Teemo · Top
1 / 5 / 8
23.1% KP
12,692
13.3% share
9,666g
196 CS · 8/m
Yukis Daddy#Owner
Talon · Jungle
10 / 3 / 8
46.2% KP
21,734
22.7% share
13,455g
199 CS · 8.1/m
Anrteus#rdctd
Aurelion Sol · Mid
17 / 3 / 10
69.2% KP
33,666
35.2% share
15,409g
213 CS · 8.7/m
Care from bushes#Meow
Kai'Sa · ADC
10 / 4 / 5
38.5% KP
19,925
20.8% share
12,594g
199 CS · 8.1/m
MamaSheni#4847
Janna · Support
1 / 5 / 21
56.4% KP
7,559
7.9% share
8,076g
21 CS · 0.9/m
Red side
DefeatSpekktra#Kathe
Aurora · Top
6 / 6 / 3
45% KP
14,890
22% share
10,440g
208 CS · 8.5/m
Rank1 COJOVALI#drg44
Master Yi · Jungle
8 / 8 / 4
60% KP
12,805
18.9% share
10,475g
128 CS · 5.2/m
IntującyZłomek#Ziom
Seraphine · Mid
2 / 7 / 4
30% KP
12,526
18.5% share
8,179g
188 CS · 7.7/m
Ikehara#imhoa
Vayne · ADC
3 / 6 / 3
30% KP
11,033
16.3% share
10,459g
167 CS · 6.8/m
NUNUDES69#EUNE
Senna · Support
1 / 12 / 11
60% KP
16,475
24.3% share
8,036g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
