Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 158 days ago
4 / 6 / 2
K / D / A
27.3%
Kill participation
660
Damage / min
12,074g
442.5 gold / min
16
10 placed · 2 cleared
232
8.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKokushibo#hold1
Twisted Fate · Top
9 / 8 / 1
45.5% KP
19,438
24.1% share
11,913g
165 CS · 6/m
swaggiee#jump
Jarvan IV · Jungle
1 / 4 / 11
54.5% KP
13,662
17% share
10,209g
185 CS · 6.8/m
ElectricRaccoon#Racc
Kennen · Mid
7 / 6 / 4
50% KP
18,931
23.5% share
10,844g
196 CS · 7.2/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 6 / 2
27.3% KP
18,007
22.4% share
12,074g
232 CS · 8.5/m
Akos#chigi
Bard · Support
1 / 11 / 9
45.5% KP
10,496
13% share
7,222g
20 CS · 0.7/m
Red side
Victorymihos#1v9
Irelia · Top
7 / 6 / 3
28.6% KP
20,678
20% share
13,619g
260 CS · 9.5/m
ergergerg#6856
Nocturne · Jungle
5 / 1 / 4
25.7% KP
11,130
10.8% share
11,237g
210 CS · 7.7/m
DiscoKarol#P0W
Viktor · Mid
6 / 10 / 5
31.4% KP
27,756
26.8% share
10,744g
190 CS · 7/m
Hate#yyy1
Lucian · ADC
14 / 2 / 6
57.1% KP
32,578
31.5% share
16,952g
236 CS · 8.6/m
SKG Thief#7991
Braum · Support
3 / 3 / 19
62.9% KP
11,339
11% share
9,158g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
