Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 158 days ago
8 / 4 / 15
K / D / A
65.7%
Kill participation
703.7
Damage / min
13,842g
500.3 gold / min
21
10 placed · 2 cleared
230
8.3 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatItsAlex2#EUNE
Aatrox · Top
3 / 7 / 0
13% KP
12,771
16.3% share
9,214g
172 CS · 6.2/m
kanew#love
Lee Sin · Jungle
6 / 8 / 9
65.2% KP
19,773
25.2% share
11,294g
156 CS · 5.6/m
JiYong#GGEZ
Twisted Fate · Mid
1 / 7 / 6
30.4% KP
12,454
15.9% share
9,921g
186 CS · 6.7/m
apantsak#ΝΩΕ
Kalista · ADC
12 / 6 / 6
78.3% KP
25,428
32.5% share
15,063g
239 CS · 8.6/m
Dudfighter2011#8062
Thresh · Support
1 / 7 / 15
69.6% KP
7,898
10.1% share
7,959g
33 CS · 1.2/m
Red side
VictoryShaFuuk#EUNE
Varus · Top
8 / 4 / 10
51.4% KP
21,950
20.4% share
12,473g
207 CS · 7.5/m
Wapode#Aura
Viego · Jungle
5 / 6 / 17
62.9% KP
24,506
22.7% share
11,931g
197 CS · 7.1/m
StillFishingURF#EUNE
Hwei · Mid
12 / 4 / 13
71.4% KP
33,184
30.8% share
14,131g
221 CS · 8/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 4 / 15
65.7% KP
19,468
18.1% share
13,842g
230 CS · 8.3/m
TobLers#EUNE
Seraphine · Support
2 / 5 / 20
62.9% KP
8,682
8.1% share
8,586g
45 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
