Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 158 days ago
3 / 5 / 4
K / D / A
50%
Kill participation
679.4
Damage / min
9,579g
398.6 gold / min
16
9 placed · 1 cleared
203
8.4 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryÐ Λ V Σ#EUNE
Teemo · Top
1 / 5 / 4
19.2% KP
11,227
12.4% share
8,567g
188 CS · 7.8/m
issa#CN1
Nidalee · Jungle
8 / 2 / 9
65.4% KP
18,410
20.4% share
10,343g
138 CS · 5.7/m
Simsuljaengi#KR2
Renekton · Mid
6 / 4 / 3
34.6% KP
19,730
21.8% share
10,212g
212 CS · 8.8/m
reformed arinsuu#1v9
Smolder · ADC
8 / 2 / 9
65.4% KP
25,976
28.7% share
12,891g
228 CS · 9.5/m
Stateside#1001
Senna · Support
3 / 1 / 14
65.4% KP
15,021
16.6% share
8,585g
30 CS · 1.2/m
Red side
DefeatVyjebáváč#PERO
Anivia · Top
9 / 3 / 0
64.3% KP
26,189
32.5% share
12,225g
227 CS · 9.4/m
Ref0rmedShrek27#4949
Xin Zhao · Jungle
0 / 9 / 7
50% KP
11,232
14% share
7,347g
129 CS · 5.4/m
dr x tenma x#3139
Tristana · Mid
2 / 4 / 0
14.3% KP
20,010
24.9% share
8,152g
187 CS · 7.8/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 5 / 4
50% KP
16,329
20.3% share
9,579g
203 CS · 8.4/m
Latają Motyle#EUNE
Nami · Support
0 / 5 / 6
42.9% KP
6,721
8.4% share
5,871g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
