Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 158 days ago
3 / 6 / 4
K / D / A
31.8%
Kill participation
668.2
Damage / min
10,365g
412.9 gold / min
10
6 placed · 0 cleared
213
8.5 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbag droguri#jack
Qiyana · Top
3 / 10 / 4
31.8% KP
10,860
13.5% share
7,897g
157 CS · 6.3/m
Razvanel#EUNE
Kha'Zix · Jungle
5 / 9 / 10
68.2% KP
19,222
24% share
10,847g
133 CS · 5.3/m
Zuko#十 く3
Zed · Mid
9 / 10 / 3
54.5% KP
23,940
29.9% share
12,359g
174 CS · 6.9/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 6 / 4
31.8% KP
16,773
20.9% share
10,365g
213 CS · 8.5/m
ProtectTheWard#EUNE
Sona · Support
2 / 9 / 14
72.7% KP
9,377
11.7% share
7,273g
22 CS · 0.9/m
Red side
Victorykosu#king
Malphite · Top
13 / 3 / 6
43.2% KP
28,672
27.9% share
14,607g
233 CS · 9.3/m
Razwen#rank1
Viego · Jungle
10 / 4 / 15
56.8% KP
20,183
19.6% share
14,012g
207 CS · 8.2/m
Cukiereczek#Pcake
Vex · Mid
10 / 4 / 10
45.5% KP
24,679
24% share
13,061g
195 CS · 7.8/m
mojzes II#EUNE
Miss Fortune · ADC
6 / 4 / 12
40.9% KP
13,636
13.3% share
12,117g
140 CS · 5.6/m
GermanSpy#Johns
Brand · Support
5 / 7 / 20
56.8% KP
15,679
15.2% share
8,681g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
