Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 158 days ago
5 / 1 / 13
K / D / A
56.3%
Kill participation
767.4
Damage / min
12,443g
498.7 gold / min
9
8 placed · 0 cleared
219
8.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSouheii#EUNE
Malphite · Top
3 / 7 / 3
35.3% KP
13,920
19.1% share
7,579g
116 CS · 4.6/m
Yukis Daddy#Owner
Talon · Jungle
10 / 6 / 4
82.4% KP
24,146
33.2% share
13,115g
185 CS · 7.4/m
Żelkowy sith#EUNE
Aurora · Mid
1 / 7 / 2
17.6% KP
19,479
26.8% share
7,747g
165 CS · 6.6/m
Mickey#1v9
Caitlyn · ADC
2 / 8 / 2
23.5% KP
12,150
16.7% share
8,956g
189 CS · 7.6/m
madeinhell#313
Milio · Support
1 / 4 / 8
52.9% KP
3,037
4.2% share
6,913g
26 CS · 1/m
Red side
Victoryholyy#zxcv
Sylas · Top
9 / 3 / 10
59.4% KP
21,184
24.8% share
11,162g
178 CS · 7.1/m
femboy milkies#kirk
Kha'Zix · Jungle
5 / 4 / 6
34.4% KP
13,375
15.6% share
12,892g
208 CS · 8.3/m
MarQ#EUNE
Quinn · Mid
10 / 7 / 5
46.9% KP
26,063
30.5% share
12,349g
193 CS · 7.7/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 1 / 13
56.3% KP
19,146
22.4% share
12,443g
219 CS · 8.8/m
Veorg#EUNE
Blitzcrank · Support
3 / 2 / 14
53.1% KP
5,702
6.7% share
8,105g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
