Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 158 days ago
9 / 2 / 10
K / D / A
76%
Kill participation
1,017.7
Damage / min
14,765g
580.5 gold / min
12
9 placed · 0 cleared
238
9.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynumb the pain#help
Illaoi · Top
8 / 4 / 0
32% KP
29,715
34.2% share
12,764g
237 CS · 9.3/m
Rossak#EUNE
Kayn · Jungle
3 / 3 / 5
32% KP
6,285
7.2% share
9,600g
167 CS · 6.6/m
Bimbomaxx Ryze#gock
Sion · Mid
2 / 2 / 10
48% KP
10,885
12.5% share
9,328g
199 CS · 7.8/m
Anrteus#rdctd
Aurelion Sol · ADC
9 / 2 / 10
76% KP
25,884
29.8% share
14,765g
238 CS · 9.4/m
SkarnerDaddy#glock
Skarner · Support
3 / 3 / 12
60% KP
13,996
16.1% share
9,688g
48 CS · 1.9/m
Red side
DefeatHellBoyTheMan#EUNE
Vayne · Top
4 / 3 / 1
35.7% KP
15,934
21.1% share
9,461g
192 CS · 7.5/m
mlody g#4694
Gwen · Jungle
1 / 4 / 2
21.4% KP
13,524
17.9% share
9,577g
218 CS · 8.6/m
bag droguri#jack
Qiyana · Mid
1 / 3 / 3
28.6% KP
14,243
18.9% share
11,760g
250 CS · 9.8/m
QAQzhaoAP4506303#77777
Aphelios · ADC
7 / 6 / 4
78.6% KP
22,672
30.1% share
11,167g
180 CS · 7.1/m
HONDA#5394
Thresh · Support
1 / 9 / 10
78.6% KP
8,983
11.9% share
7,184g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
