Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 157 days ago
7 / 3 / 5
K / D / A
48%
Kill participation
1,325.6
Damage / min
12,695g
449.1 gold / min
17
10 placed · 1 cleared
253
9 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYuzunami#Maya
Sion · Top
6 / 4 / 6
34.3% KP
18,687
15.1% share
12,205g
218 CS · 7.7/m
Teyote#EUNE
Amumu · Jungle
2 / 6 / 11
37.1% KP
17,668
14.3% share
10,980g
182 CS · 6.4/m
inkognito#kto
Syndra · Mid
11 / 3 / 10
60% KP
35,384
28.6% share
15,681g
240 CS · 8.5/m
Rat on adc#woof
Smolder · ADC
15 / 6 / 9
68.6% KP
38,668
31.3% share
14,953g
199 CS · 7/m
senny cwl#prink
Janna · Support
1 / 6 / 19
57.1% KP
13,190
10.7% share
8,725g
22 CS · 0.8/m
Red side
DefeatAnrteus#rdctd
Aurelion Sol · Top
7 / 3 / 5
48% KP
37,469
30% share
12,695g
253 CS · 9/m
chocomochii#777
Talon · Jungle
10 / 8 / 4
56% KP
29,156
23.3% share
14,653g
227 CS · 8/m
MOM BlitzU#GOAT
Sylas · Mid
4 / 8 / 7
44% KP
14,587
11.7% share
8,637g
122 CS · 4.3/m
peh#1230
Ezreal · ADC
3 / 6 / 7
40% KP
25,766
20.6% share
12,584g
226 CS · 8/m
midiam#EUNE
Brand · Support
1 / 10 / 8
36% KP
17,917
14.3% share
7,874g
53 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
