Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 156 days ago
7 / 5 / 13
K / D / A
66.7%
Kill participation
1,168.4
Damage / min
16,421g
453.4 gold / min
17
9 placed · 2 cleared
255
7 CS / min
Objective control
4
Dragons
3
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdeqwana#8643
Tahm Kench · Top
4 / 5 / 5
26.5% KP
14,204
10.6% share
12,593g
213 CS · 5.9/m
Pan Wukong#1v9
Wukong · Jungle
12 / 5 / 11
67.6% KP
32,109
24% share
16,336g
236 CS · 6.5/m
Dran Swan#Prøxy
Kassadin · Mid
9 / 10 / 13
64.7% KP
40,585
30.3% share
16,859g
218 CS · 6/m
Lebronze Jamess#1111
Senna · ADC
6 / 4 / 20
76.5% KP
32,014
23.9% share
15,899g
208 CS · 5.7/m
PR1ZE#OpatL
Leona · Support
3 / 6 / 22
73.5% KP
14,918
11.1% share
11,218g
50 CS · 1.4/m
Red side
VictoryУМИРОТВОРИТЕЛЯТ#SATAN
Yone · Top
11 / 5 / 8
63.3% KP
50,425
29.6% share
18,313g
328 CS · 9.1/m
Bitie#BITIE
Kayn · Jungle
4 / 9 / 17
70% KP
29,850
17.5% share
14,947g
227 CS · 6.3/m
DjCzebanyJarnuch#EUNE
Akali · Mid
8 / 6 / 10
60% KP
35,230
20.7% share
15,742g
231 CS · 6.4/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 5 / 13
66.7% KP
42,317
24.9% share
16,421g
255 CS · 7/m
Wisp#lia
Nami · Support
0 / 9 / 21
70% KP
12,410
7.3% share
10,186g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
