Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 156 days ago
4 / 6 / 20
K / D / A
60%
Kill participation
856.7
Damage / min
14,930g
462.5 gold / min
15
11 placed · 0 cleared
265
8.2 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRazwen#rank1
Kayle · Top
7 / 10 / 7
50% KP
31,224
21.5% share
14,969g
273 CS · 8.5/m
defy#cnqr
Kayn · Jungle
7 / 9 / 9
57.1% KP
27,358
18.8% share
14,134g
214 CS · 6.6/m
LAST ACC#LOOSE
Yone · Mid
6 / 10 / 4
35.7% KP
34,951
24% share
13,257g
261 CS · 8.1/m
Mickey#1v9
Smolder · ADC
8 / 5 / 11
67.9% KP
37,696
25.9% share
17,038g
288 CS · 8.9/m
Bardo#Berdo
Bard · Support
0 / 6 / 18
64.3% KP
14,304
9.8% share
9,345g
33 CS · 1/m
Red side
VictoryPiardymir#Piard
Olaf · Top
7 / 6 / 14
52.5% KP
22,949
17.3% share
13,882g
178 CS · 5.5/m
DefinitlyMaybe#EUNE
Kindred · Jungle
11 / 6 / 16
67.5% KP
38,907
29.3% share
16,712g
235 CS · 7.3/m
Haerin#WISH
Singed · Mid
15 / 4 / 17
80% KP
32,502
24.5% share
17,470g
281 CS · 8.7/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 6 / 20
60% KP
27,657
20.8% share
14,930g
265 CS · 8.2/m
angst#zxc
Seraphine · Support
3 / 6 / 21
60% KP
10,821
8.1% share
10,422g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
