Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 156 days ago
5 / 4 / 11
K / D / A
48.5%
Kill participation
756.4
Damage / min
15,176g
477.2 gold / min
13
10 placed · 0 cleared
234
7.4 CS / min
Objective control
0
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDiddydinger#PRNO
Kayle · Top
10 / 3 / 5
45.5% KP
26,964
24.1% share
17,137g
298 CS · 9.4/m
Ubojiti Hrčak#EUNE
Jarvan IV · Jungle
9 / 9 / 13
66.7% KP
15,787
14.1% share
15,911g
200 CS · 6.3/m
Hékás#dog
Zed · Mid
5 / 10 / 6
33.3% KP
27,853
24.9% share
12,408g
206 CS · 6.5/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 4 / 11
48.5% KP
24,052
21.5% share
15,176g
234 CS · 7.4/m
SANAH#DRILL
Brand · Support
4 / 7 / 13
51.5% KP
17,405
15.5% share
10,095g
46 CS · 1.4/m
Red side
DefeatFRAME MOGGED#LOW
Twisted Fate · Top
1 / 9 / 7
24.2% KP
18,201
15.5% share
10,942g
186 CS · 5.8/m
DADDY OF EUNE#十十十十十
Kindred · Jungle
15 / 9 / 5
60.6% KP
29,951
25.6% share
15,554g
181 CS · 5.7/m
Selais#EUNE
Xerath · Mid
6 / 4 / 11
51.5% KP
33,425
28.5% share
12,767g
242 CS · 7.6/m
nao jinguji#flow
Ezreal · ADC
10 / 6 / 6
48.5% KP
29,127
24.9% share
15,179g
266 CS · 8.4/m
Azu#xxk
Nami · Support
1 / 5 / 19
60.6% KP
6,496
5.5% share
8,374g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
