Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 156 days ago
5 / 4 / 13
K / D / A
48.6%
Kill participation
938.2
Damage / min
14,421g
425.8 gold / min
22
13 placed · 2 cleared
273
8.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFiend#xoe
Vayne · Top
4 / 9 / 4
32% KP
20,023
18.3% share
12,381g
269 CS · 7.9/m
Trolling Hero#GLIDE
Jarvan IV · Jungle
3 / 9 / 14
68% KP
16,042
14.7% share
12,946g
215 CS · 6.3/m
Vigilante#VLAD
Vladimir · Mid
5 / 5 / 2
28% KP
20,058
18.4% share
13,234g
302 CS · 8.9/m
DiscoKarol#P0W
Senna · ADC
9 / 6 / 11
80% KP
38,862
35.6% share
18,295g
277 CS · 8.2/m
splićo#EUNE
Morgana · Support
4 / 8 / 12
64% KP
14,204
13% share
10,808g
45 CS · 1.3/m
Red side
VictoryAnrteus#rdctd
Aurelion Sol · Top
5 / 4 / 13
48.6% KP
31,773
22.1% share
14,421g
273 CS · 8.1/m
B0T Gabbe#pyke1
Viego · Jungle
22 / 3 / 6
75.7% KP
43,220
30% share
23,359g
272 CS · 8/m
Cobie DB#EUNU
Viktor · Mid
7 / 6 / 11
48.6% KP
39,286
27.3% share
14,574g
279 CS · 8.2/m
DARKSOLDIER62#EUNE
Ezreal · ADC
3 / 7 / 15
48.6% KP
26,106
18.1% share
13,343g
218 CS · 6.4/m
Dark Snow Fox#EUNE
Soraka · Support
0 / 5 / 22
59.5% KP
3,687
2.6% share
9,762g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
