Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 155 days ago
8 / 7 / 16
K / D / A
51.1%
Kill participation
994.7
Damage / min
18,449g
514.4 gold / min
20
12 placed · 3 cleared
310
8.6 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTonkata#69420
Jayce · Top
10 / 16 / 7
36.2% KP
35,795
23.8% share
15,955g
252 CS · 7/m
PomeranianOwner#EUNE
Qiyana · Jungle
15 / 5 / 7
46.8% KP
39,746
26.5% share
18,988g
289 CS · 8.1/m
yea#1313
Katarina · Mid
12 / 9 / 9
44.7% KP
31,168
20.8% share
16,312g
247 CS · 6.9/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 7 / 16
51.1% KP
35,678
23.8% share
18,449g
310 CS · 8.6/m
Mefuu#KDODO
Nami · Support
2 / 9 / 22
51.1% KP
7,798
5.2% share
10,677g
34 CS · 0.9/m
Red side
VictoryTHE OPPENHEIMER#break
Camille · Top
17 / 9 / 9
56.5% KP
39,563
27.1% share
19,008g
222 CS · 6.2/m
RankEnjoyerBilly#13121
Talon · Jungle
10 / 7 / 9
41.3% KP
23,454
16.1% share
18,018g
283 CS · 7.9/m
Foxu#foxu
Malzahar · Mid
6 / 8 / 9
32.6% KP
31,745
21.7% share
16,932g
319 CS · 8.9/m
Dran Swan#Prøxy
Vayne · ADC
8 / 15 / 12
43.5% KP
30,925
21.2% share
15,810g
200 CS · 5.6/m
Vojta#0018
Seraphine · Support
5 / 8 / 18
50% KP
20,314
13.9% share
13,850g
61 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
