Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 155 days ago
10 / 9 / 16
K / D / A
54.2%
Kill participation
997.2
Damage / min
15,156g
414.9 gold / min
29
12 placed · 0 cleared
245
6.7 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJamppuJam#EUNE
Yorick · Top
2 / 8 / 9
20.4% KP
25,102
13.1% share
13,914g
261 CS · 7.1/m
Clownpierce#2384
Kayn · Jungle
13 / 9 / 11
44.4% KP
34,488
18% share
18,981g
279 CS · 7.6/m
DiscoKarol#P0W
Karma · Mid
4 / 8 / 14
33.3% KP
39,864
20.8% share
13,079g
208 CS · 5.7/m
noimpactlol#10MAJ
Twitch · ADC
26 / 13 / 8
63% KP
67,943
35.4% share
23,273g
250 CS · 6.8/m
Kalpuczek#Lion
Pyke · Support
9 / 10 / 20
53.7% KP
24,651
12.8% share
12,510g
35 CS · 1/m
Red side
VictoryYoda1312#EUNE
Renekton · Top
10 / 4 / 11
43.8% KP
34,014
20.2% share
17,502g
258 CS · 7.1/m
ShadowLovi#EUNE
Jarvan IV · Jungle
10 / 8 / 27
77.1% KP
31,610
18.7% share
18,057g
206 CS · 5.6/m
Anrteus#rdctd
Aurelion Sol · Mid
10 / 9 / 16
54.2% KP
36,432
21.6% share
15,156g
245 CS · 6.7/m
DARKSOLDIER62#EUNE
Caitlyn · ADC
16 / 15 / 15
64.6% KP
52,647
31.2% share
19,606g
230 CS · 6.3/m
Priest#420
Senna · Support
2 / 18 / 24
54.2% KP
14,044
8.3% share
11,679g
45 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
