Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 154 days ago
7 / 2 / 16
K / D / A
59%
Kill participation
1,084.7
Damage / min
14,409g
531 gold / min
18
10 placed · 1 cleared
236
8.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatREZ#CO802
Shen · Top
4 / 9 / 8
66.7% KP
21,000
23.3% share
10,698g
186 CS · 6.9/m
PILKER SPRITE#4WB
Wukong · Jungle
4 / 5 / 9
72.2% KP
13,225
14.7% share
11,405g
211 CS · 7.8/m
UNFAZED#backk
Irelia · Mid
4 / 12 / 3
38.9% KP
19,365
21.5% share
11,273g
193 CS · 7.1/m
Cajka#NMAD
Smolder · ADC
4 / 6 / 5
50% KP
20,132
22.3% share
11,135g
219 CS · 8.1/m
ElectricRaccoon#Racc
Brand · Support
2 / 7 / 5
38.9% KP
16,509
18.3% share
7,687g
48 CS · 1.8/m
Red side
VictoryStefanosAleksand#EUNE
Darius · Top
9 / 5 / 5
35.9% KP
29,816
26.6% share
14,097g
233 CS · 8.6/m
OBK Essa San#OBK
Elise · Jungle
7 / 4 / 8
38.5% KP
18,527
16.5% share
13,546g
220 CS · 8.1/m
Nyier#SMRF
Qiyana · Mid
14 / 2 / 7
53.8% KP
30,149
26.9% share
14,943g
233 CS · 8.6/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 2 / 16
59% KP
29,431
26.2% share
14,409g
236 CS · 8.7/m
Shinra Tenseii#Paiin
Karma · Support
2 / 5 / 16
46.2% KP
4,203
3.7% share
7,895g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
