Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 154 days ago
15 / 4 / 15
K / D / A
71.4%
Kill participation
1,556.4
Damage / min
17,702g
570.7 gold / min
22
12 placed · 1 cleared
229
7.4 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatConquest#SALE
Urgot · Top
4 / 10 / 1
25% KP
22,632
17% share
11,966g
218 CS · 7/m
APA#iMADH
Kha'Zix · Jungle
7 / 4 / 7
70% KP
35,801
26.8% share
16,526g
220 CS · 7.1/m
FaithOfTheDeadly#Faith
Sylas · Mid
5 / 6 / 3
40% KP
18,889
14.2% share
12,373g
230 CS · 7.4/m
XXTTCC#KTH
Senna · ADC
2 / 9 / 9
55% KP
24,923
18.7% share
11,877g
169 CS · 5.4/m
crisp vlad#EUNE
Brand · Support
2 / 13 / 6
40% KP
31,100
23.3% share
10,092g
85 CS · 2.7/m
Red side
VictoryNecromartin#Necro
Gnar · Top
9 / 4 / 6
35.7% KP
30,706
22.9% share
14,090g
236 CS · 7.6/m
Volkanovski#1v9
Nocturne · Jungle
8 / 5 / 10
42.9% KP
21,781
16.2% share
14,358g
241 CS · 7.8/m
PGBadger#EUNE
Anivia · Mid
7 / 5 / 7
33.3% KP
25,060
18.7% share
14,111g
266 CS · 8.6/m
Anrteus#rdctd
Aurelion Sol · ADC
15 / 4 / 15
71.4% KP
48,274
36% share
17,702g
229 CS · 7.4/m
karložan#1111
Alistar · Support
3 / 3 / 23
61.9% KP
8,361
6.2% share
10,303g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
