Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 154 days ago
3 / 6 / 16
K / D / A
47.5%
Kill participation
544.6
Damage / min
12,339g
477.3 gold / min
19
9 placed · 2 cleared
225
8.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMori#CAT
Gwen · Top
3 / 5 / 1
13.3% KP
21,125
22.4% share
11,185g
237 CS · 9.2/m
MIE Honzík#1337
Graves · Jungle
7 / 10 / 6
43.3% KP
23,492
25% share
11,404g
183 CS · 7.1/m
WasDam#EUNE
Anivia · Mid
5 / 6 / 10
50% KP
15,955
17% share
10,664g
183 CS · 7.1/m
BlueFish05#0005
Varus · ADC
5 / 9 / 11
53.3% KP
16,553
17.6% share
12,733g
199 CS · 7.7/m
Cukiereczek#Pcake
Pantheon · Support
10 / 10 / 8
60% KP
16,992
18.1% share
9,827g
21 CS · 0.8/m
Red side
VictoryJamppuJam#EUNE
Yorick · Top
5 / 4 / 11
40% KP
22,150
21.1% share
12,929g
203 CS · 7.9/m
Rev#666
Kayn · Jungle
10 / 6 / 12
55% KP
23,475
22.4% share
13,479g
193 CS · 7.5/m
Kurcolini#0001
Katarina · Mid
20 / 4 / 6
65% KP
34,223
32.7% share
16,298g
179 CS · 6.9/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 6 / 16
47.5% KP
14,078
13.4% share
12,339g
225 CS · 8.7/m
Shinra Tenseii#Paiin
Senna · Support
2 / 10 / 21
57.5% KP
10,859
10.4% share
8,806g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
