Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 153 days ago
3 / 7 / 8
K / D / A
39.3%
Kill participation
819.6
Damage / min
12,294g
433.9 gold / min
12
10 placed · 0 cleared
254
9 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIreliaIRL#4444
Irelia · Top
19 / 7 / 1
71.4% KP
38,900
45.5% share
17,611g
275 CS · 9.7/m
RetfihS#EuNo
Jarvan IV · Jungle
2 / 6 / 10
42.9% KP
8,081
9.5% share
11,172g
205 CS · 7.2/m
Asuna Yuuki#2142
Yasuo · Mid
3 / 9 / 0
10.7% KP
12,139
14.2% share
11,067g
247 CS · 8.7/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 7 / 8
39.3% KP
23,223
27.2% share
12,294g
254 CS · 9/m
FIDDLΕ MY STICK#CAW
Soraka · Support
1 / 6 / 6
25% KP
3,083
3.6% share
7,051g
24 CS · 0.8/m
Red side
Victory0l1ck0#urgot
Urgot · Top
4 / 10 / 5
25.7% KP
16,693
17.4% share
11,263g
190 CS · 6.7/m
GetNocturned#2819
Nocturne · Jungle
7 / 3 / 13
57.1% KP
17,125
17.9% share
13,262g
205 CS · 7.2/m
Zuko#十 く3
Katarina · Mid
19 / 5 / 8
77.1% KP
33,358
34.9% share
17,252g
218 CS · 7.7/m
Hate#yyy1
Brand · ADC
3 / 6 / 8
31.4% KP
17,781
18.6% share
11,220g
225 CS · 7.9/m
suppsuck#EUNE
Ashe · Support
2 / 5 / 15
48.6% KP
10,712
11.2% share
9,104g
48 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
