Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 153 days ago
4 / 1 / 9
K / D / A
68.4%
Kill participation
1,212.9
Damage / min
14,810g
487.7 gold / min
23
9 placed · 4 cleared
316
10.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCrimson Avatar#EUNE
Irelia · Top
4 / 12 / 3
36.8% KP
24,802
23% share
12,941g
248 CS · 8.2/m
yougoodmud#002
Kha'Zix · Jungle
6 / 13 / 6
63.2% KP
20,976
19.5% share
13,873g
172 CS · 5.7/m
Madison Beer#EKKO
Ekko · Mid
4 / 9 / 2
31.6% KP
17,819
16.6% share
12,539g
228 CS · 7.5/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 1 / 9
68.4% KP
36,831
34.2% share
14,810g
316 CS · 10.4/m
12letnijuzef#uwu
Braum · Support
1 / 10 / 13
73.7% KP
7,174
6.7% share
8,501g
27 CS · 0.9/m
Red side
VictoryHaerin#WISH
Singed · Top
11 / 4 / 15
57.8% KP
31,566
23.7% share
15,891g
287 CS · 9.5/m
PILKER SPRITE#4WB
Graves · Jungle
14 / 2 / 16
66.7% KP
36,838
27.7% share
18,060g
274 CS · 9/m
Morganio#1010
Akali · Mid
6 / 4 / 15
46.7% KP
27,131
20.4% share
11,722g
175 CS · 5.8/m
big city blues#emo
Ezreal · ADC
11 / 4 / 9
44.4% KP
24,588
18.5% share
15,791g
225 CS · 7.4/m
szepi24#EUNE
Karma · Support
3 / 5 / 21
53.3% KP
13,055
9.8% share
9,600g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
